#include <Ogre.h>
#include <MyFrameListener.h>

class MyApp
{
  private:
    Ogre::SceneManager* _sceneManager;
    Ogre::Root* _root;
    MyFrameListener* _framelistener;
    Ogre::OverlayManager* _overlayManager;
    
  public:
    MyApp();
    ~MyApp();  

    int start();
    void loadResources();
    void createScene();
    void createOverlay();
};
